HUMMOCKComing to iPhone

A quiet game about tides and land

Grow a real island.

A calm sorting puzzle where every harvest plants something true.

Scroll to set sail

01 · The Loop

Sort the tide.

Driftwood rafts carry stacks of color to your pond. Drag them onto lily pads. Alike colors flow together, one hop at a time.

Gather ten of a kind and the pond harvests them in a burst of light. No timers, no energy, no fail states waiting to sell you something. Just the sort, and the sea.

02 · The Meta

Watch it take root.

Every harvested tile becomes land. Milestones plant photographed trees, stones and ferns on your island, scanned from the real world and placed by your own hands.

A streak tree stands on the near bank. It grows a little for every day you come back, and the whole island remembers how it was made.

03 · The Crossing

Sail the real Earth.

Every stage is shaped from real elevation data. These are not fantasy maps. They are places, with coordinates you can visit.

Aerial render of La Digue
La Digue4.3568 S · 55.8412 E

Seychelles. Granite hills and warm shallows. Your first home.

Aerial render of Bora Bora
Bora Bora16.5004 S · 151.7415 W

French Polynesia. A lagoon cut from coral sand. Chapter two.

Aerial render of Vagar
Vagar62.0800 N · 7.2800 W

Faroe Islands. Basalt heights over cold green sea. The far shore.

04 · The Ritual

Come back with the tide.

Once a day the tide brings one shared puzzle, the same for everyone on Earth. Ride it and golden flora blooms beside your streak tree.

Miss a day and a Tide Charm you earned by playing quietly holds your streak. Nothing here is for sale that guilt could buy.

05 · Landfall

The island remembers.